The Curse of Tableau

This game takes place in the Tableau I, a modernist piece. However, the piece has been cursed, and monsters lurk behind the panels as they slowly descend into darkness. Survive for 5 minutes, where each minute, a new panel will be forced open. If a monster appears there, sacrifice a white panel in order to cover the panel where the monster lies. There are 3 monsters, each with their own personality. 

When the game starts, hit 3 tiles to begin.

In-Depth Rules

The Eye - If too many panels are open, the Eye will slowly appear, and jump you when the opportunity comes. The blue tile will reset the eye, but use it wisely, as you won't be able to use it again after.
The Wooden Face - If you try to place a white tile where you have already reached the limited amount of empty tiles, a face will slowly appear. It'll also jump you when the opportunity comes. The yellow tile will reset the wooden face, but you won't be able to use it again after. 
The Monsters - If too many monsters are on screen and you feel like you can't place white tiles fast enough, then hitting the red tile will cover all of them up. The red tile is one-time use as well. 

The Making

Submission for the Paint Jam 2020. 
(Note: I am very sorry if the use of Paint was underutilized, but I made sure the graphical style of Paint, which I hope makes it clear. Thank you!)
Stuff I used: My camera, Paint.NET, MS Paint, Unity, LMMS + Microsoft GS Wavetable Synth.
Challenges done: Only use the default MS Paint color palette.

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorBraveo
GenreStrategy
Made withUnity
Tags2D, Creepy, Horror, Mystery, Pixel Art, Point & Click, Short, suspense, Unity
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Comments

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(2 edits) (+2)

I really like the game! I feel like the controls could go a bit more indepth (I was completely lost until i figured out you needed to start with 3 missing white panels and that you could place the white panels) I havent beat it yet but it seems fun, and the design/concept is really nice! Maybe try adding a more concise explaination and possibly start the timer after 3 white panels have been removed not just one. Good Job!