Raybound - (Late) One Year Anniversary

Welcome to the (late) one year anniversary for Raybound! I decided to release an update that changes general things and hopefully polishes the experience its greatest, especially after hearing some feedback! 

General Adjustments

  • General slipperiness has been adjusted to make platforming MUCH more precise.
  • Some dialogue regarding the lore of the game has been adjusted.
  • Level design, particularly the earlier levels, has been adjusted to make the objective (hopefully) more clear.
  • (EXPERIMENTAL) Android Version!

Where I've Been

I have been busy with college as of recently so a lot of the time I've spent during these past months was simply doing college. I've also been speculating many different ideas for future games but haven't gotten on board with one yet, though I've been experimenting a lot. 

If you can spread the word of Raybound, that would be great, but if you don't to, you don't have to. This is all just a passion project I've poured time into just to make and see people play. Future titles I will make, whether it's Raybound II or something else, I've learned a lot from the development of this game. As I've said from time to time, thank you so much for supporting the game. 


Raybound - Windows 227 MB
Version 1.2.0 Apr 30, 2022
Raybound - Linux 245 MB
Version 1.2.0 Apr 30, 2022
Raybound - macOS 239 MB
Version 1.2.0 Apr 30, 2022
Raybound - Android (Experimental) 498 MB
Version 1.2.0 Apr 30, 2022

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