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Devlog
Raybound is Officially out for Android!
April 01, 2024
by
Braveo
Today is the three year anniversary for Raybound, time flies! Over the years, I've mainly been focusing on school and various hobby projects that never really got around anywhere. Fortunately, one of...
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Raybound - (Late) One Year Anniversary
April 30, 2022
by
Braveo
Welcome to the (late) one year anniversary for Raybound! I decided to release an update that changes general things and hopefully polishes the experience its greatest, especially after hearing some fe...
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Level Updates
June 21, 2021
by
Braveo
#levels, #fixes, #lore
General Changes & Fixes Keys are MUCH easier to tell if they've been collected or not. Prickets have been given better color highlighting. Dialogue doesn't interrupt certain transitions in the game. O...
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Raybound's now on Linux
May 16, 2021
by
Braveo
1
Pretty self explanatory here. Raybound's available for Linux. There's also a third trailer I made for this game incase anyone likes trailers: This game's coming to Steam as well, thank you so much for...
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Quality of Life Update - Replayable Bosses
April 22, 2021
by
Braveo
#quality-of-life
Raybound's bosses are now replayable. No more do you have to replay the entire level to see the boss. This is a quality-of-life improvement I added to the game in order for people to want to get strai...
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Basic Bug Fix Update
April 03, 2021
by
Braveo
Bugs that are no longer to worry about (in the windows version): - Specular Chamber Laser didn't shoot consistently - Surreality had a softlock near the pencil area...
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RAYBOUND officially released
April 02, 2021
by
Braveo
After 1 and a half years of development, my first full-length game has been released: Raybound. Play as a textureless square, and go on an adventure to find your texture... Five levels which act as ch...
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